In the last week we had a huge stock and restock of various RPGs.
Lamentations of the Flame Princess - Fermentvm Nigrvm Dei Sepvlti
Miracles, wonders, manifestations of heavenly favor: to the ales of the Abbey of St. Christopher have been attributed all these and more divine miracles. The abbey’s ales are celebrated far and wide, gossiped about from Ghent to Köln, and guzzled as much for pleasure as for their supposed curative powers.
You know well the modest inn that stands outside the abbey wall: you’ve guzzled those blessed beers in its taproom, counted ill-gotten coins in its rooms, tossed and turned through nightmares aplenty in its beds. But nothing can prepare you for the horrors that await when, late one night, you wake to find the church engulfed in flames, its bloodied brothers slaughtering one another, its steeple-bell above tolling for the dead, the dying, and for mercy from heaven above. Written by Gord Sellar, widely published author and co-translator of science fiction, homebrewer, and musician living in South Korea. Art by Gonzalo Aeneas, an award-winning Spanish illustrator and comics and tattoo artist. FERMENTVM NIGRVM DEI SEPVLTI is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
My Little Pony: Tales of Equestria: Starter Set
This all-inclusive Starter Set is the perfect way for beginners to start playing Tails of Equestria, a pen and paper storytelling game set in the world of My Little Pony: Friendship is Magic. Players can build their own adventure by choosing which paths to take and how to confront each challenge, telling their own story along the way. This Starter Set does not require a Gamemaster, so getting started has never been quicker and easier for new players.
Heart: The City Beneath
Heart: The City Beneath is a standalone roleplaying game that gives players the opportunity to take on the role of delvers - people on the fringes of civilisation who are driven to explore a shifting, unpredictable realm waiting beneath the surface of the world in search of answers, absolution, or revelations. Using the Resistance System first developed in Spire: The City Must Fall, Heart focuses on what player characters have to lose in pursuit of their goals - whether that’s supplies, friends, sanity, blood, a way home, spatial integrity. Anything is up for grabs. Classes such as the addict Junk Mage, the bee-filled Deep Apiarist, the ravenous Cleaver and the pre-deceased Deadwalker give players the opportunity to explore the world from unique perspectives.
Fate of Cthulhu
A handful years from today, the Great Old Ones arrive and plunge our planet into a nightmare of chaos. Twenty years later, a small and battered group of resistance fighters seeks to save humanity with a wild, last-ditch effort: use the extra-dimensional power of the Elder Gods themselves to time-travel back to our present day and stop the Apocalypse. You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future.
But the clock is ticking. The corrupting influence of the Great Old Ones is sure to affect you before the end, twisting you slowly and inexorably into something alien and unrecognizable. Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu!
Dishonored RPG Core Book
In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.
This officially licensed core book features:
• An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
• A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
• A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
• Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
• "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
Altered Carbon
In this transhumanist neo-noir vision of the future, the human mind is nothing more than digital code -Digital Human Freight - saved and stored in a Cortical Stack, advanced technology that allows you to "re-sleeve" your entire consciousness into a new body.
In the Official Altered Carbon Role Playing Game, wear any body you can afford, transmit your mind across the cosmos in an instant, and, if you've got the credits and political cachet, you can re-sleeve time and again for centuries, accumulating enough wealth and power over the millennia to become the societal equivalent of an immortal god.
Included inside the Core Rulebook, you'll find:
Rules to Play Archetypes ranging from Socialites to Soldiers
Explore the expansive metropolis Bay City in both its Underground, and Atrium world.
Storytelling focused rules, that help create immense danger inside of combat and intrigue outside combat.
The means in which to transfer your characters digital consciousness into a new sleeve should they come to a tragic end.
With the prize of immortality at your fingers, the question is, what price will you pay? What stories will you tell?
Your neon drenched adventures await.
The Burning Wheel
The Burning Wheel is an award winning fantasy roleplaying game in which players take on the roles of vibrant, dynamic characters whose very beliefs drive the story forward.
Re-edited and revised for clarity and organization, this GOLD edition of The Burning Wheel combines the original two-book format into one, single, easy-to-use volume
ALIEN RPG: Corebook
This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.
The game supports two distinct game modes:
• Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.
• Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.
Monster of the Week
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life. Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully. This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons.
In this revised edition, you'll find:
-Character creation rules to bring your hunter to life and create a cohesive hunting team.
-Eight simple moves to investigate and deal with monsters.
-An easy-to-use system based on the popular Apocalypse World RPG.
-Thorough mystery-creation tools and two ready-to-play mysteries.
-New material including an introductory mystery; example monsters like Balkan vampires, werewolves, and other-dimensional creatures; and hunter types like the Crooked and the Spell-Slinger.
Grab the fireplace poker and open your spell book.
Blades in the Dark
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, you’ll find:
Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
Rules to create your crew, built from types like Assassins, Breakers, a Cult, Hawkers, Smugglers, or Shadows.
A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.
A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.
A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Paranoia: Core Starter Set
Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
As a Troubleshooter, you are a member of Alpha Complex's most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You'll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex's greatest threat.
Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box. Everything is the same but everything is different. You look worried, citizen. Relax! It's still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.
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